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Cosmic Capture

Project Type

Games Programming

Role

Game Design, Level Design, Physics Engineer

Engine

Custom Engine

Cosmic Capture is a fast paced racing capture the flag combat game with crazy powerups and shifting gates in the level. Race to reach the flag while fighting off opponents who are trying to crash into you to kill and steal the flag before you reach your home base. Enjoy the madness in local coop splitscreen multiplayer with up to 4 players. Using a custom engine written in C++ using OpenGL, Nvidia PhysX, and OpenAL, enemy pathfinding using the A* pathfinding algorithm. I implemented all vehicle physics including handling, tuning, and physics collisions, as well as level features and powerups.

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