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Baristapocalypse

Project Type

TFS Capstone

Role

Co-Technical Director, Networking Lead

Engine

Unity

Baristapocalypse is a hectic and chaotic barista game set in space with over 20 different ingredients to create hundreds of crazy drink combinations. Match each drink to each customers needs to earn the greatest score while also managing up to 4 teammates in online multiplayer madness. I was Co-Technical Director and oversaw the games framework as well as peer reviewed and managed teammates code and merges. I built the foundation for all interactions, ingredients and recipes as well as implemented mechanics for minigames. As Networking Lead, I oversaw all netcode infrastructure and implemented a majority of RPCs and multiplayer syncing. Used Unity Lobby and Relay to set up and host private and public lobbies and provide online connections through a client-server model.

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